I have a material plugin made by my colleague which he uses on his installation of FEBio 2.3.1. The plugin has been compiled and is used on his Mac.
He has given me the source code for this plugin which I have compiled on my Windows pc using Visual Studio 2013. FEBio successfully loads the plugin, but when attempting to test it on his 'example' feb file FEBio gets stuck performing endless augmentations.
I was wondering if there was a change between successive FEBio versions or a known difference between VS/Xcode that would cause this to occur.
Best regards,
LKF
He has given me the source code for this plugin which I have compiled on my Windows pc using Visual Studio 2013. FEBio successfully loads the plugin, but when attempting to test it on his 'example' feb file FEBio gets stuck performing endless augmentations.
I was wondering if there was a change between successive FEBio versions or a known difference between VS/Xcode that would cause this to occur.
Best regards,
LKF
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